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Education
Ph. D., Computer Science (08/2002-09/2007)
M. S., Computer Engineering (03/2000 - 02/2002)
B. S., Computer Science (03/1996 - 02/2000) Professional Experience Postdoctoral researcher (12/2008 - 1/2012) Performed research on character animation using robot control algorithms and dynamics simulation under the supervision of Prof. Jessica K. Hodgins. Postdoctoral researcher (11/2007 - 12/2008) Performed research on motion editing and motion classification under the supervision of Prof. Jehee Lee. Research assistant (7/2002 - 5/2006, 8/2006 - 8/2007) Performed research in the area of on-line character animation under the supervision of Prof. Sung Yong Shin. Visiting researcher (6/2006 - 8/2006) Software engineer (3/2000 - 2/2002) Developed a rendering engine and user-interfaces for use in a 3D game (MagicBuilder). Publications |
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Theses Motion Modeling for On-Line Motion Synthesis View-dependent Shadow Maps using Projective Geometry (Written in Korean) Open source projects luna-gen Lua binding code generator written in pure lua. gitv git + vim + etags made easy. PaperCrop reformats PDF fies to be viewed on small screen devices. Links http://www.ogre3d.org (Rendering Engine) http://www.lua.org (Scripting Language for Embedding) http://luvit.io (Asynchronous I/O for Lua) http://www.boost.org (Useful Stuffs) http://www.fltk.org (Simple UI Toolkit) |