Taesoo Kwon


CALab (Control & Animation Laboratory)

Department of Computer Science

Hanyang University

222 Wangsimni-ro, Seongdong-gu, Seoul 04763, Korea

Office : 401 IT/BT bldg

E-mail : taesoo at hanyang dot ac dot kr


Ph. D., Computer Science (08/2002-09/2007)
advised by Prof. Sung Yong Shin, Korea Advanced Institute of Science and Technology (KAIST).

M. S., Computer Engineering (03/2000 - 02/2002)
advised by Prof. Yeong-Gil Shin, Seoul National University.

B. S., Computer Science (03/1996 - 02/2000)
Seoul National University.

Professional Experience

Postdoctoral researcher (12/2008 - 1/2012)
The Robotics Institute, Carnegie Mellon University.

Performed research on character animation using robot control algorithms and dynamics simulation under the supervision of Prof. Jessica K. Hodgins.

Postdoctoral researcher (11/2007 - 12/2008)
Movement Research Lab (MRL), Dept. Computer Engineering, Seoul National University.

Performed research on motion editing and motion classification under the supervision of Prof. Jehee Lee.

Research assistant (7/2002 - 5/2006, 8/2006 - 8/2007)
Theory and Computation Lab, Div. Computer Science, KAIST.

Performed research in the area of on-line character animation under the supervision of Prof. Sung Yong Shin.

Visiting researcher (6/2006 - 8/2006)
Computer Graphics Lab, Dept. Complexity Science and Engineering, University of Tokyo.

Software engineer (3/2000 - 2/2002)
Lead programmer, Zoiment(R).

Developed a rendering engine and user-interfaces for use in a 3D game (MagicBuilder).




Motion Modeling for On-Line Motion Synthesis

Taesoo Kwon, Ph. D. thesis, Dept. of Electrical Engineering and Computer Science, KAIST, August, 2007.

View-dependent Shadow Maps using Projective Geometry (Written in Korean)

Taesoo Kwon, M. S. thesis, Dept. of Computer Science, Seoul National University, February, 2002.

Open source projects

luna-gen Lua binding code generator written in pure lua.

gitv git + vim + etags made easy.

PaperCrop reformats PDF fies to be viewed on small screen devices.


http://www.ogre3d.org (Rendering Engine)

http://www.lua.org (Scripting Language for Embedding)

http://luvit.io (Asynchronous I/O for Lua)

http://www.boost.org (Useful Stuffs)

http://www.fltk.org (Simple UI Toolkit)